![]() ![]() URP: Improved URP main thread usage in XR. UI Toolkit: Increased the zoom factor to 100x in UI Builder. UI Toolkit: Improved performance of UI Toolkit Text by making the generation execute on multiple threads. UI Toolkit: Added a tooltip to UI Builder Match Game View to explain that it only matches the size and does not support panel settings such as scale mode. Graphics: Fixed a failing Texture3D test on Metal. The update functionality for such applications is not supported by Google. XR: Extended Unity's integrated support for tone-mapping and outputting to HDR Displays in URP, HDRP and the built-in render pipeline to provide support for XR devices that have a HDR display.Īndroid: Added a new asset packs size validation procedure for the AAB based on Android's Play Asset Delivery download size limits.Īndroid: Enabled auto-removal of the application from the device when trying to install AAB which includes fast-follow and/or on-demand asset packs. VFX Graph: Enabled the ShaderGraph integration to now use material variant workflow for override settings in VFX Output. VFX Graph: Enabled allowing VFX instancing when having exposed textures, meshes, or graphic buffers. This run the test x amount of times or until it succeeds. This is useful for testing unstable tests.
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